Oh. My. Goodness.
I heard from rumblings in the Interwebs that this game was good, but I would never have expected it to be THIS FREAKING GOOD.
What a weird mind-trip of a game! Such memorable characters, crazy-ass plot, creative use of the DS hardware…
Oh yeah. Music. Right.
In this game, you play as Junpei, a college student, as he gets trapped in a replica of the Titanic playing the Nonary game against eight other contestants. The Nonary game is a game where one plays for his or her life – if they can escape through the number nine door, then they win. As such, betrayals, murders, and mistrust form around the group of people.
Visual novel games are often praised for excellent characterization and creative thinking in regards to storyline, and this game is no different – on top of the human drama that happens, crazy-ass plot lines such as unmeltable ice, morphogenic fields, telepathy, time travel, and parallel universes help bring this story to weird and bizarre heights.
This game, then, needs an appropriately bizarre soundtrack.
I don’t know how to describe the music. It is very reminiscent of thriller movies you’ll find today – maybe stuff from Taken or Bangkok Dangerous. Unlike these thriller movie soundtracks, though, this song has a definite main theme, which is the oscillating synths that go off in your different directions. Once you hear that sound, you know that something intense and fast-paced will happen in the game.
I love the track for how it creates tension by using very odd sounds – sirens, strange oscillating synths, and a very low-key percussion section. Yet, it works – the dissonance of the sounds create something rather unsettling and scary. Its relentlessness also drive home that time is of the essence here.
This track has a piano in it that comes in at around twenty seconds, but I love the intro for being dark and mysterious. The synth bass coupled with the gentle chimes create the feel of someone gently breathing down at your back, with something glimmering in their hands. When the piano comes in, the mood becomes something reminiscent of the X-Files; a dark mystery is unfolding, and you are to bear witness to it, whether you want to or not.
The game does have lighter music though – for instance, this track here. You hear it when you’re trying to solve the puzzles found within a room in order to escape. Different rooms use different songs, of course, and if I’m not mistaken, this one was used in the Kitchen. In either case, it still has that relentlessness found within the other tracks in the game, but this time with some much-needed tonality. If one is to keep tension running in any form of media, having something calming in the middle of it every once in a while will help the audience calm down and recalibrate, and in turn, remain engaged. So kudos to the composer!
This track is used whenever a mystery is being explained within the game. Appropriate choice for it too – it certainly evokes “super detective” moods and feelings when hearing it, especially with the synths setting up a calming tempo and gentle bells accompanying it. But this is not my favourite track, though.
This one is.
You hear this track whenever you get a “bad ending” in the game, which usually means imminent death. The track is, in one word, bad-ass. I love the sirens that go off in the distance, and the awesome guitar riffs that play. A rocking drum beat also accompanies this death metal-like dirge for the game over screen. I also love the syncopated rhythms that are being used in this track – it certainly adds to the unease of the song.
So yeah. I’d better stop before I keep ranting about the amazingness that this game is. Definitely play it!!! If you’re a fan of maddening mind-fucks in games, you need to play this game! It is excellent.